effectPass()
function effectPass<U>(params: {
target?: RenderTarget | null;
targetParams?: RenderTargetParams;
vertex?: string;
gl?: WebGL2RenderingContext;
fragment: string;
attributes?: Record<string, Attribute>;
blending?: "none" | "normal" | "additive";
depthTest?: boolean;
drawMode?:
| "POINTS"
| "LINES"
| "LINE_STRIP"
| "LINE_LOOP"
| "TRIANGLES"
| "TRIANGLE_STRIP"
| "TRIANGLE_FAN";
transformFeedbackVaryings?: string[];
resolutionScale?: number;
uniforms?: U;
}): EffectPass<U>;Creates a post-processing effect pass that renders a full-screen quad.
Use with compositor() or glCanvas().
Type Parameters
U
U extends EffectUniforms
Parameters
params
Configuration for the effect pass.
target?
| RenderTarget | null
Caller-owned target, or null to render to the default framebuffer.
targetParams?
Parameters for an effect-owned target, disposed with the effect.
Default
floatTargetConfig;vertex?
string
Optional vertex shader. If omitted, the built-in full-screen triangle vertex shader is used and its UV varying is adapted to the fragment shader.
gl?
WebGL2RenderingContext
Optional WebGL2 context used to initialize the pass immediately.
Passes without a context are initialized by calling pass.initialize(gl) or using the compositor. Calling initialize() multiple times with the same context is a no-op.
fragment
string
Fragment shader source code.
attributes?
Record<string, Attribute>
Mapping of attribute names to their data and configuration.
blending?
"none" | "normal" | "additive"
Blending mode to use for this pass.
Default
"none";depthTest?
boolean
Whether to enable depth testing.
Default
false;drawMode?
| "POINTS" | "LINES" | "LINE_STRIP" | "LINE_LOOP" | "TRIANGLES" | "TRIANGLE_STRIP" | "TRIANGLE_FAN"
WebGL draw mode.
Default
"POINTS" if gl_PointSize is found in the vertex shader, otherwise "TRIANGLES".
transformFeedbackVaryings?
string[]
Array of varying names for Transform Feedback.
resolutionScale?
number
Scaling factor applied to the resolution when the pass is resized.
Default
1;uniforms?
U
Uniform values, synchronous functions, promises, or media descriptors.
Returns
EffectPass<U>